<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-626226869062745332</id><updated>2011-09-05T04:28:33.827-07:00</updated><category term='softimage'/><category term='compositing'/><category term='live'/><category term='texture'/><category term='fxtree'/><title type='text'>softimage</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://autodesksoftimage.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://autodesksoftimage.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Graham Clark</name><uri>http://www.blogger.com/profile/06097572795860366069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-626226869062745332.post-4996435803649045083</id><published>2010-05-10T16:21:00.000-07:00</published><updated>2010-05-11T22:06:45.991-07:00</updated><title type='text'>S3D Camera Rig with Expressions</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LJ_AIoDf1h0/S-jb7KyhHvI/AAAAAAAAAiM/GWaksWHnKB4/s1600/S3DexpressionsCameraRig.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_LJ_AIoDf1h0/S-jb7KyhHvI/AAAAAAAAAiM/GWaksWHnKB4/s400/S3DexpressionsCameraRig.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469863556996472562" /&gt;&lt;/a&gt;An expressions based S3D camera rig for stereo 3D tutorial.&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 12px; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;a href="http://sites.google.com/site/softimageice/basicS3DexpressionsCameraRig.emdl"&gt;http://sites.google.com/site/softimageice/basicS3DexpressionsCameraRig.emdl&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;Ill post a more solid rig with better custom property later. &lt;/div&gt;&lt;div&gt;You'll need Ben Rogalls OGL plugin for real time anaglyph viewing:&lt;/div&gt;&lt;div&gt;&lt;a href="http://shaders.moederogall.com/"&gt;http://shaders.moederogall.com/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Here's an ICE based rig (less stable due to current ice driving parameters issues, but more options and flexible):&lt;/div&gt;&lt;div&gt;&lt;a href="http://softimageice.blogspot.com/2010/05/s3d-camera-rig-with-ice.html"&gt;http://softimageice.blogspot.com/2010/05/s3d-camera-rig-with-ice.html&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/626226869062745332-4996435803649045083?l=autodesksoftimage.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://autodesksoftimage.blogspot.com/feeds/4996435803649045083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/05/s3d-camera-rig-with-expressions.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4996435803649045083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4996435803649045083'/><link rel='alternate' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/05/s3d-camera-rig-with-expressions.html' title='S3D Camera Rig with Expressions'/><author><name>Graham Clark</name><uri>http://www.blogger.com/profile/06097572795860366069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LJ_AIoDf1h0/S-jb7KyhHvI/AAAAAAAAAiM/GWaksWHnKB4/s72-c/S3DexpressionsCameraRig.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-626226869062745332.post-4956889017001735400</id><published>2010-03-22T14:03:00.000-07:00</published><updated>2010-03-22T14:35:05.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texture'/><category scheme='http://www.blogger.com/atom/ns#' term='softimage'/><category scheme='http://www.blogger.com/atom/ns#' term='fxtree'/><category scheme='http://www.blogger.com/atom/ns#' term='live'/><category scheme='http://www.blogger.com/atom/ns#' term='compositing'/><title type='text'>softimage basics: live composite as texture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LJ_AIoDf1h0/S6fbbKLC9iI/AAAAAAAAAgQ/fZl82r-xOOQ/s1600-h/textruemapwithlivecomposite.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_LJ_AIoDf1h0/S6fbbKLC9iI/AAAAAAAAAgQ/fZl82r-xOOQ/s400/textruemapwithlivecomposite.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451567133588911650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;softimage basics: an often overlooked feature texturing with live compositor built into soft means live tests before committing  to a rendered sequence as texture source, and easier to drive compositor values via expressions ice etc.&lt;/div&gt;&lt;div&gt;Just apply a texture image to an object and in fxtree import it from the clip menu and insert any modifying node between the clip input and clip output nodes like vector paint.&lt;/div&gt;&lt;div&gt;Similar to Houdinis COP built in compositor, but unlike Houdini, Softimage live 3d renderings cannot be fed into the fxtree compositor, instead they have to rendered first, so live tests into its compositor cannot be made.&lt;/div&gt;&lt;div&gt;The ability to live composite textures within the same 3d app and relationally drive composite values from the 3d scene and visa versa is a very powerful feature in Softimage. &lt;/div&gt;&lt;div&gt;AFAIK the fxtree in Softimage is based on Matador, Avid Illusion, Elastic Reality, and rumored some Softimage Eddie?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/626226869062745332-4956889017001735400?l=autodesksoftimage.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://autodesksoftimage.blogspot.com/feeds/4956889017001735400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/03/softimage-basics-live-composite-as.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4956889017001735400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4956889017001735400'/><link rel='alternate' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/03/softimage-basics-live-composite-as.html' title='softimage basics: live composite as texture'/><author><name>Graham Clark</name><uri>http://www.blogger.com/profile/06097572795860366069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LJ_AIoDf1h0/S6fbbKLC9iI/AAAAAAAAAgQ/fZl82r-xOOQ/s72-c/textruemapwithlivecomposite.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-626226869062745332.post-4363863450176442129</id><published>2010-03-18T14:50:00.000-07:00</published><updated>2010-03-18T14:53:12.143-07:00</updated><title type='text'>texture image sequence in spot light length 2003</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LJ_AIoDf1h0/S6KgdtR48QI/AAAAAAAAAgI/XS7SPPa-rAU/s1600-h/colorstexturesspotlength.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 169px;" src="http://3.bp.blogspot.com/_LJ_AIoDf1h0/S6KgdtR48QI/AAAAAAAAAgI/XS7SPPa-rAU/s320/colorstexturesspotlength.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5450094931303002370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;tutorial from 2003&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/626226869062745332-4363863450176442129?l=autodesksoftimage.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://autodesksoftimage.blogspot.com/feeds/4363863450176442129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/03/texture-image-sequence-in-spot-light.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4363863450176442129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/626226869062745332/posts/default/4363863450176442129'/><link rel='alternate' type='text/html' href='http://autodesksoftimage.blogspot.com/2010/03/texture-image-sequence-in-spot-light.html' title='texture image sequence in spot light length 2003'/><author><name>Graham Clark</name><uri>http://www.blogger.com/profile/06097572795860366069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LJ_AIoDf1h0/S6KgdtR48QI/AAAAAAAAAgI/XS7SPPa-rAU/s72-c/colorstexturesspotlength.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
